Home > Snail Piece > “But maybe it’s better to die knowing love…” Underbelly Arts Lab, Monday and Tuesday

“But maybe it’s better to die knowing love…” Underbelly Arts Lab, Monday and Tuesday

Over the last two days at Underbelly Arts we’ve been developing a new, and thus far final, model for Snail Piece. We kept it under raps for Monday’s public tours and tried it out on Tuesday, with very positive results. It is a simple, workable model that focuses on and exercises audience discussion and decision making, and in the remaining three days leading up to the festival we expect to have a lot of fun tweaking, creating and refining.
We approached the second week with the goal of creating a model that we could develop over the next week that would be a consistent and reliable way of getting audiences to engage in and reflect upon a group discussion and decision making process. The models we had tried thus far had produced their own results, but none had centered on this function in a reliable and consistent fashion, including the original model we had brought to Underbelly Arts. With a soccer ball and the possibility of fresh approaches in mind, we went through ideas about games, including Guess Who?, to re-tell it succinctly.
We hit upon our current model early on in the day, and worked using Simon’s car bonnet as our desk. The idea distributes the weight of dealing with a real-life snail amongst numerous decisions that lead down a narrative which allows us to inject a sense of game into the piece, encouraging audience investment. Early on we were wary of the choose-your-own-adventure model, but avoided its downfalls by making every step of the journey centered on an increasingly weighted focus, the life of the snail.
Come public tour time the model was not ready for audience participation, so we talked to the tour groups about what we’d approached Underbelly Arts with, how that had developed over the first week, how we’d used the opportunity of Underbelly Arts and what that experience had meant for us so far. These kinds of chats are very useful, allowing us to take stock of our place as Applespiel at Underbelly Arts and our approach to what we are working on.
Tuesday evening we were ready to trial our piece, with very positive results. It is currently a bare structure, but one that has so far reliably tackled our key issues. Our plan of attack is to refine this basic structure, making the journey seamless and putting in place mechanisms to handle certain eventualities. We can then build on it performatively, creating ways for the audience to experience the journey and see the choices they make.
So begins another day in Chippendale… if it’s as beautiful a day in Sydney as it currently is in Austinmer, I expect another lovely and productive outdoor session.

Over the last two days at Underbelly Arts we’ve been developing a new, and thus far final, model for Snail Piece. We kept it under raps for Monday’s public tours and tried it out on Tuesday, with very positive results. It is a simple, workable model that focuses on and exercises audience discussion and decision making, and in the remaining three days leading up to the festival we expect to have a lot of fun tweaking, creating and refining.

We approached the second week with the goal of creating a model that we could develop over the next week that would be a consistent and reliable way of getting audiences to engage in and reflect upon a group discussion and decision making process. The models we had tried thus far had produced their own results, but none had centered on this function in a reliable and consistent fashion, including the original model we had brought to Underbelly Arts. With a soccer ball and the possibility of fresh approaches in mind, we went through ideas about games, including Guess Who?, to re-tell it succinctly.

We hit upon our current model early on in the day, and worked using Simon’s car bonnet as our desk. The idea distributes the weight of dealing with a real-life snail amongst numerous decisions that lead down a narrative which allows us to inject a sense of game into the piece, encouraging audience investment. Early on we were wary of the choose-your-own-adventure model, but avoided its downfalls by making every step of the journey centered on an increasingly weighted focus, the life of the snail.

Come public tour time the model was not ready for audience participation, so we talked to the tour groups about what we’d approached Underbelly Arts with, how that had developed over the first week, how we’d used the opportunity of Underbelly Arts and what that experience had meant for us so far. These kinds of chats are very useful, allowing us to take stock of our place as Applespiel at Underbelly Arts and our approach to what we are working on.Tuesday evening we were ready to trial our piece, with very positive results. It is currently a bare structure, but one that has so far reliably tackled our key issues. Our plan of attack is to refine this basic structure, making the journey seamless and putting in place mechanisms to handle certain eventualities. We can then build on it performatively, creating ways for the audience to experience the journey and see the choices they make.So begins another day in Chippendale… if it’s as beautiful a day in Sydney as it currently is in Austinmer, I expect another lovely and productive outdoor session.

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